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In such a scenario the bulk of your fleet would do overkill disruption damage (10+ disruptors per target), while the rest would struggle to build up disruption with just a few disruptors per target. That last point complicates the matter, as your fleet tends to engage the enemy fleet unevenly, where the bulk will focus on (and quickly decimate) a few ships, while a few stragglers engage one or more opponents at the fringes. When I looked at the issue around two years ago (with a brute force google sheet, as my math skills are limited), I came to the conclusion, that (a) it's only worth it against large targets, as smaller ones will be dead before disruption becomes meaningful (as your results show as well) and (b) you want a minimum number of disruptors per target if you want to outdo non-disruptor setups. How do you define efficiency, exactly? :D Unfortunatly, my math skills don't allow me to understand what it does. Continued abuse of our services will cause your IP address to be blocked indefinitely.That formula looks sexy. Fly to Polaris, no stops, ask friendly merchants for fuel. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. Here is how I accomplished endgame fleet or state of 'it is inevitable now to win the game, I have winning strategy and all I need is time and patience' (which I define for my example as, Kar Ik Vot 349 flagship with jump drive) in less than 30 days: Shuttle start. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here.
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